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woahhh, just switched to window 8 and used the super cheap update offer. Definitely worth it. The tiles are clever and helpful, the desktop is just a shortcut away and after a clean install even…
Hey folks, constantly improving and updating the .addon as a few People work with it. In this release there are some minor bugfixes and improvements. The most requested feature, ability to use it with existing…
Busy busy busy, during the last 2 productions I did some refinement on the cf_filemanagement addon. Brand New Version 1.5 contains of a “custom Work Category” at “cf_Save”. The “cf_AddCustomRenderChannelsToSelectedPasses” got a 2nd row of…
Update Time I digged up an addon that I’ve done about a year ago. At that time it didn’t quite meet production requirements. Now knowing the flaws of the tools I changed some bits and…
If you’re sick of renaming many obj in xsi you might want to get this. Replacing part of a name like left for right might be quicker for many Objects if you use this. if…
Since in softimage 2011.5 the mia material contains some enhancements I had to update my compound. I also found a bug in the shadows with transparent colored materials. As a workaround you have to plug…
Hello, did some scripting work on a recent job and the Output was a Renderchannel support for the (not so new anymore) Mental Ray Materials. It’s basicly a rendertree compound with the logic of the…
Did a pretty simple Footsetup that works as a Ik and Fk setup at the same time. Works mostly with parenting and almost no constraints. There are just a few expressions to manage the switch…
Finished a plugin for XSI that automatically generates a depth pass via a lenshader override and sets diverse setting. To access it, install and got to the Render –>Pass–>Make_ZPass. The script starts a picking session…
hi, I just finished a ShakeObj plugin that is based on the idea of Fabricio Chamons Camera shake addon. The script adds a null below an object and applies a random expression to the local…