





Since in softimage 2011.5 the mia material contains some enhancements I had to update my compound. I also found a bug in the shadows with transparent colored materials. As a workaround you have to plug…
Hello, did some scripting work on a recent job and the Output was a Renderchannel support for the (not so new anymore) Mental Ray Materials. It’s basicly a rendertree compound with the logic of the…