cf_filemanagement v1.5
Busy busy busy, during the last 2 productions I did some refinement on the cf_filemanagement addon. Brand New Version 1.5 contains of a “custom Work Category” at “cf_Save”. The “cf_AddCustomRenderChannelsToSelectedPasses” got a 2nd row of…
cf_FileManagement
Update Time I digged up an addon that I’ve done about a year ago. At that time it didn’t quite meet production requirements. Now knowing the flaws of the tools I changed some bits and…
Some handy rigging scripts
If you’re sick of renaming many obj in xsi you might want to get this. Replacing part of a name like left for right might be quicker for many Objects if you use this. if…
Mia Multichannel output Compound for Si 2011.5
Since in softimage 2011.5 the mia material contains some enhancements I had to update my compound. I also found a bug in the shadows with transparent colored materials. As a workaround you have to plug…
Multi RenderChannel Mia and Carpaint Material
Hello, did some scripting work on a recent job and the Output was a Renderchannel support for the (not so new anymore) Mental Ray Materials. It’s basicly a rendertree compound with the logic of the…
Simple Ik/Fk Footsetup in XSI
Did a pretty simple Footsetup that works as a Ik and Fk setup at the same time. Works mostly with parenting and almost no constraints. There are just a few expressions to manage the switch…
Make Z Pass
Finished a plugin for XSI that automatically generates a depth pass via a lenshader override and sets diverse setting. To access it, install and got to the Render –>Pass–>Make_ZPass. The script starts a picking session…
Shake it Baby
hi, I just finished a ShakeObj plugin that is based on the idea of Fabricio Chamons Camera shake addon. The script adds a null below an object and applies a random expression to the local…
Hammerhead
Hey there! I just finished a new rendering. It is meant to be a photo realistic car rendering. Car is modeled by me. Design is of Scott Robertson (http://www.drawthrough.com/).
Monkey Business
Mental Ray mia materials rock.