





Busy busy busy, during the last 2 productions I did some refinement on the cf_filemanagement addon. Brand New Version 1.5 contains of a “custom Work Category” at “cf_Save”. The “cf_AddCustomRenderChannelsToSelectedPasses” got a 2nd row of…
Update Time I digged up an addon that I’ve done about a year ago. At that time it didn’t quite meet production requirements. Now knowing the flaws of the tools I changed some bits and…
If you’re sick of renaming many obj in xsi you might want to get this. Replacing part of a name like left for right might be quicker for many Objects if you use this. if…
Since in softimage 2011.5 the mia material contains some enhancements I had to update my compound. I also found a bug in the shadows with transparent colored materials. As a workaround you have to plug…
Hello, did some scripting work on a recent job and the Output was a Renderchannel support for the (not so new anymore) Mental Ray Materials. It’s basicly a rendertree compound with the logic of the…
Did a pretty simple Footsetup that works as a Ik and Fk setup at the same time. Works mostly with parenting and almost no constraints. There are just a few expressions to manage the switch…
Finished a plugin for XSI that automatically generates a depth pass via a lenshader override and sets diverse setting. To access it, install and got to the Render –>Pass–>Make_ZPass. The script starts a picking session…
hi, I just finished a ShakeObj plugin that is based on the idea of Fabricio Chamons Camera shake addon. The script adds a null below an object and applies a random expression to the local…
Hey there! I just finished a new rendering. It is meant to be a photo realistic car rendering. Car is modeled by me. Design is of Scott Robertson (http://www.drawthrough.com/).
Mental Ray mia materials rock.