Ventuz Remoting for Android and IOS
Hello, while I’m on it today, there is another app I finished but that’s a piece from work. We wanted a way to control Ventuz on a Mobile device for things like colour corrections in…
Olympus Air One
Hello there, I’ve had busy evenings getting my first Android app going. I bought a “Olympus Air one” a while ago, but never have been satisfied with the factory app. I was missing time-lapse and…
Vray to Redshift conversion
Hello, recently I wanted to convert a scene we did at aixsponza to redshift. It’s a big city scene with 8k textures and stuff, so pretty big and an ideal candidate for a stress test….
Favourite Ice Nodes in a handy right click menu
Hey there, while quite frequently using the ‘ice port explorer’ of Ciaran Moloney I wanted to get faster acess to some nodes I very often use like ‘get data’, ‘set data’ and so on. so…
cf_Filemanagement 1.6 released
Hey folks, constantly improving and updating the .addon as a few People work with it. In this release there are some minor bugfixes and improvements. The most requested feature, ability to use it with existing…
cf_filemanagement v1.5
Busy busy busy, during the last 2 productions I did some refinement on the cf_filemanagement addon. Brand New Version 1.5 contains of a “custom Work Category” at “cf_Save”. The “cf_AddCustomRenderChannelsToSelectedPasses” got a 2nd row of…
cf_FileManagement
Update Time I digged up an addon that I’ve done about a year ago. At that time it didn’t quite meet production requirements. Now knowing the flaws of the tools I changed some bits and…
Some handy rigging scripts
If you’re sick of renaming many obj in xsi you might want to get this. Replacing part of a name like left for right might be quicker for many Objects if you use this. if…
Multi RenderChannel Mia and Carpaint Material
Hello, did some scripting work on a recent job and the Output was a Renderchannel support for the (not so new anymore) Mental Ray Materials. It’s basicly a rendertree compound with the logic of the…
Make Z Pass
Finished a plugin for XSI that automatically generates a depth pass via a lenshader override and sets diverse setting. To access it, install and got to the Render –>Pass–>Make_ZPass. The script starts a picking session…