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Hey there, while quite frequently using the ‘ice port explorer’ of Ciaran Moloney I wanted to get faster acess to some nodes I very often use like ‘get data’, ‘set data’ and so on. so…
Hello, did some scripting work on a recent job and the Output was a Renderchannel support for the (not so new anymore) Mental Ray Materials. It’s basicly a rendertree compound with the logic of the…
Finished a plugin for XSI that automatically generates a depth pass via a lenshader override and sets diverse setting. To access it, install and got to the Render –>Pass–>Make_ZPass. The script starts a picking session…
Hey there! I just finished a new rendering. It is meant to be a photo realistic car rendering. Car is modeled by me. Design is of Scott Robertson (http://www.drawthrough.com/).
Mental Ray mia materials rock.
Some time ago I did a automated facial shape rigging solution. It’s heavily based on the Face Rigging Concept of Jason Osipa, and the setup is ispired by the “Maya SuperToon Modeling And Rigging” Tutorials….